Tools/4ian/GDevelop

GDevelop

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28.5k ★+268/wkgrowthJavaScriptMIT License →trending

The Lens

By Erik Loyd, SaaS CEO and former COO/CFO of an AWS Premier Partner.

Updated Oct 2026

GDevelop builds 2D and 3D games without code: you wire up events (conditions and actions) and attach behaviors to objects instead of writing scripts. No C# or GDScript to learn first. The editor and engine are MIT licensed and free, including for games you sell.

The paid part is GDevelop's hosted services: cloud projects, one-click cloud builds, leaderboards, multiplayer lobbies and AI credits. Skip all of it by exporting manually as a Cordova or Electron project and building with the native tools yourself.

A free account gets 3 cloud projects plus 1 desktop and 1 Android build a day, with no iOS builds. Silver is $7.99/month ($54.99/year) for 10 builds a day. Gold is $13.99/month ($95.99/year) and adds 15 iOS builds a month. Pro is $39.99/month ($399.99/year) and raises iOS builds to 30 a month. Solo hobbyists: free. Small teams shipping to phones: Gold. Studios: Pro.

The catch: if your company or client had more than $50K in revenue or funding over the prior 12 months and you use a GDevelop account, Pro is required. Free accounts must also keep the GDevelop logo or a watermark in exported games, and new subscriptions went up 20% in January 2026.

Free vs Self-Hosted vs Paid

open core

Free: The MIT editor and engine, with manual export to any platform (web folder, Cordova project for Android and iOS, Electron project for desktop) that you build with the native toolchains. A free account adds 3 cloud projects, 1 desktop and 1 Android cloud build per day, no iOS cloud builds, unlimited publishing on gd.games, 1 leaderboard per game, 1 multiplayer lobby of up to 4 players, 40 AI credits per month and a nag screen in the debugger and preview. Free users must keep either the GDevelop startup logo or the in-game watermark.

Self-hosted: Nothing to host. The editor is a download; all online services (cloud builds, leaderboards, lobbies, player feedback, AI) run on GDevelop's servers and need an account. Manual exports avoid the account entirely but you lose those services.

Paid: USD prices, monthly or yearly. Silver $7.99/month or $54.99/year: 50 cloud projects, 10 desktop and 10 Android builds per day, 200 AI credits per week, 100 credits per month, unlimited lobbies up to 8 players, logo removable. Gold $13.99/month or $95.99/year: 100 cloud projects, 100 builds per day, 15 iOS builds per month, unlimited leaderboards, 1,000 AI credits per week, 300 credits per month, 1 free asset pack per month. Pro $39.99/month or $399.99/year: unlimited cloud projects and desktop/Android builds, 30 iOS builds per month, 3,000 AI credits per week, 1,000 credits per month, unlimited version history, collaborators and a pro support channel. Pro is required for any account used by a company (or for a client) with more than $50K of revenue or funds raised in the prior 12 months. Education plans and enterprise or white-label deals are separate. Prices for new subscribers rose 20% on January 12, 2026; existing subscribers kept their rate.

The engine is MIT and free; the paywall is GDevelop's cloud builds and online services. Gold at $13.99/month ($95.99/year) is the cheapest route to iOS cloud builds, and any company over $50K in revenue or funding that uses an account must pay for Pro at $39.99/month ($399.99/year).

What to do by team size

Solo
free; export manually or live with 1 cloud build a day
Small team
Gold at $13.99/month for 15 iOS cloud builds a month, or Pro at $39.99/month if you need project sharing
Medium team
Pro at $39.99/month, required once revenue or funding passes $50K
Large team
Pro, or contact sales for enterprise or white-label terms
Self-hosting ops:trivial
View pricing page →

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