Tools/4ian/GDevelop

GDevelop

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The Lens

By Erik Loyd, SaaS CEO and former COO/CFO of an AWS Premier Partner.

Updated Aug 2026

GDevelop makes 2D and 3D games without writing code, using a visual event system that reads like plain English. It is game development for people who have ideas but do not want to learn C# or GDScript first. Drag behaviors onto objects, set up conditions and actions, export to web, mobile, or desktop. The editor itself is MIT licensed and free with no project limit locally.

Everything you build locally stays free forever. What the subscription buys is the cloud layer: cloud project storage, cloud builds that spare you from installing the Android SDK or owning a Mac for iOS, leaderboards, player accounts, and multiplayer lobbies. You can export locally and pay nothing, which is a genuinely usable path if you are comfortable with the native toolchains.

The free tier gives you 3 cloud projects, 1 cloud build per day, 1 leaderboard per game, and 4-player multiplayer, with GDevelop branding on the splash screen. Silver runs around $6 a month (€5.99) for 50 projects and 10 builds a day, Gold roughly $12 (€11.99) for 100 projects, 100 builds, and iOS, and Pro lifts the caps entirely. All three went up 20% in January 2026. Solo hobbyists live on free. Anyone shipping to app stores wants Gold for the iOS builds.

The catch is that one build a day on the free tier is the real constraint, not the project count. Game development is iterate-test-iterate, and a daily build budget breaks that rhythm the moment you are debugging something device-specific. Also, the AI credits now bundled into each tier are a separate currency with their own weekly cap, so read what they actually cover before you factor them into the price.

Free vs Self-Hosted vs Paid

open core

What's Free

The full editor, MIT licensed. Unlimited local projects, the complete event system, 2D and 3D, community extensions, and local exports to web, desktop, and Android if you install the native toolchains yourself.

Free Tier (Cloud Services)

  • 3 cloud projects
  • 1 cloud build per day (desktop, Android)
  • 1 leaderboard per game
  • Basic multiplayer: 4 players, 1 lobby
  • GDevelop splash screen on your game

Paid Tiers

Prices rose 20% on January 12, 2026. Approximate current rates, billed in EUR:

  • Silver: ~$6/mo (€5.99). 50 cloud projects, 10 builds/day, custom leaderboard colors, unlimited lobbies up to 8 players, splash screen removable, 200 AI credits/week.
  • Gold: ~$12/mo (€11.99). 100 cloud projects, 100 builds/day including 15 iOS builds/month, unlimited leaderboards with custom CSS, 1,000 AI credits/week, monthly asset pack.
  • Pro: higher. Unlimited cloud projects, unlimited desktop and Android builds, 3,000 AI credits/week, project collaboration, dedicated support. The iOS allowance is not clearly published for this tier; check before you buy it for iOS specifically.
  • Education: separate tier with NDPA or custom privacy agreements and student anonymity.

The $0 Path

Export locally. Install Android Studio and build the APK yourself, and on macOS build for iOS with Xcode. You lose leaderboards, player accounts, and hosted multiplayer, which are genuinely hard to rebuild, but the game itself costs nothing to ship.

The Math

One build a day is the binding limit, not storage. A week of device debugging burns a week of free builds. At ~$6/mo, Silver's 10 builds a day is the cheapest fix for that specific pain. Gold is really about the iOS builds: 15 a month without owning a Mac is worth more than $12 to anyone who does not have one.

vs Alternatives

  • Godot: free, MIT, no tiers at all, but you write GDScript. More capable, steeper start.
  • Construct 3: subscription-only, roughly $15-30/mo, no free desktop tier.
  • Unity: free under a revenue threshold, and a much larger engine than most 2D projects need.

The editor is MIT and free forever with unlimited local projects. Cloud builds are the paywall: 1 per day free, ~$6/mo Silver for 10, ~$12/mo Gold for iOS. Prices rose 20% in January 2026.

What to do by team size

Solo
free if you export locally; ~$6/mo Silver once one build a day stops being enough
Small team
free to start, then Gold for the iOS builds if you are shipping to the App Store
Medium team
Gold or Pro; the build caps bind before anything else does
Large team
Pro for unlimited builds and collaboration, or reconsider whether a no-code engine fits
Self-hosting ops:trivial
View pricing page →

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