Tools/4ian/GDevelop

GDevelop

No description available.

25.4k+177/wkgrowthJavaScriptMIT Licensetrending

The Lens

By Erik Loyd, SaaS CEO and former COO/CFO of an AWS Premier Partner.

Updated Jun 2026

GDevelop makes 2D and 3D games without writing code, using a visual event system that reads like plain English. It's game development for people who have ideas but don't want to learn C# or GDScript first. Drag behaviors onto objects, set up conditions and actions, and export to web, mobile, or desktop.

The free tier is usable: you can build and export complete games. The editor runs in your browser or as a desktop app. No account required to start building. The event system is surprisingly powerful once you get past the learning curve.

The paid tiers add cloud builds (export to mobile without local SDKs), multiplayer/leaderboard services, more cloud storage, and asset packs. Silver is $5/mo, Gold is $10/mo, and there are education and startup plans.

The catch: the visual event system hits a ceiling. Complex game logic (pathfinding, state machines, multiplayer sync) gets messy without code. The 3D support is early and limited compared to dedicated 3D engines. And the marketplace/asset ecosystem is smaller than Godot's or Unity's. If you know you'll outgrow no-code, start with Godot instead.

Free vs Self-Hosted vs Paid

open core

Free tier: Full editor, export to web/desktop/mobile (local builds), community extensions, unlimited projects locally. Genuinely complete for solo game development.

Silver ($5/mo): Cloud builds (export without installing Android SDK), 500MB cloud storage, online leaderboards, player authentication.

Gold ($10/mo): Everything in Silver plus multiplayer infrastructure, 2GB cloud storage, more cloud build credits, analytics.

Education ($2/student/mo): Classroom features, student management.

Startup ($25/mo): Priority support, team collaboration, 10GB storage.

The free-to-paid trigger is clear: cloud builds for mobile. If you're only building web games, free tier covers it. If you need iOS/Android exports without setting up Xcode or Android Studio, Silver pays for itself in setup time saved.

The math: Setting up local mobile build toolchains takes 4-8 hours. At $5/mo for cloud builds, that's a no-brainer for hobbyists. For studios, the multiplayer infrastructure at $10/mo is cheap compared to building your own.

Free for web games. $5/mo for mobile cloud builds. $10/mo adds multiplayer services.

Self-hosting ops:trivial
View pricing page →

Get tools like this every Wednesday

One featured tool, three on the radar. No fluff.

Similar Tools

Score
86/100 · A
Adoption27/30
Maintenance25/25
Community9/20
License15/15
Analysis10/10

A low score is not a verdict on quality. Young and niche tools start low by design. How we calculate scores

Trust Signals

High adoption: 22,120 starsActive community: 1,338 forks

About

Owner
4ian (Organization)
Stars
25,391
Forks
1,487

Explore Further

More tools in the directory