Tools/EverettFish/holo-card-studio

holo-card-studio

Turn the user's description or uploaded reference into a finished, editable Blender card and an interactive Three.js page. Preserve the requested subject, style, typography and destination. This skill contains code and text only; generated artwork belongs in the user's output project.

1.7k+206/wkemergingPythonnew this week

The Lens

By Erik Loyd, SaaS CEO and former COO/CFO of an AWS Premier Partner.

Updated Sep 2026

Describe a card and get back a holographic collectible that shimmers as you drag it around the browser. holo-card-studio is an agent skill rather than an app: the agent paints four layers (subject, background, line art, text), builds a Blender scene with parallax and foil and sparkle, exports the geometry, and assembles a Three.js page that rebuilds the same look in the browser. MIT, and the skill itself is just scripts and text.

Setup is lighter than it sounds. You need Python with Pillow and Node with npm. Blender it fetches on its own, pulling an official portable build into the project folder and verifying the SHA-256, so nothing lands system-wide. It ships as a Codex skill and leans on the agent's built-in image generation, and its instructions explicitly forbid quietly substituting a paid image API.

Solo and hobbyist: this is the fun one. Small teams have real uses, character cards for a game, conference giveaways, onboarding cards for new hires. Large teams: no.

The catch: the Blender file and the web page are two separate implementations of one effect. glTF does not carry a custom shader graph, so the Three.js viewer rebuilds it with matching UV math. Edit the materials in the .blend and the page will not follow you.

Free vs Self-Hosted vs Paid

fully free

Free

The entire skill: SKILL.md, the art-direction and verification references, and the scripts that build the Blender scene, export geometry, generate transparent typography, validate the four layers, run the pipeline, and package the skill for sharing. MIT licensed. The responsive Three.js viewer template is included.

Self-Hosted

This is the only way to run it. Requirements are Python 3 with Pillow, Node.js with npm, and an agent that can generate images. Blender is not a prerequisite: ensure_blender.py downloads an official portable build into the project directory and validates its SHA-256, so nothing is installed system-wide. Blender's interface defaults to Simplified Chinese in the project-local config and can be switched.

Paid

Nothing in the project itself. The cost sits upstream: this ships as a Codex skill, so it runs on whatever OpenAI plan gives you Codex plus image generation, and the layer generation consumes that plan's usage. The skill's instructions specifically tell the agent not to fall back to a keyed or paid image API without saying so.

The Math

Compare it against commissioning card art, which starts in the tens of dollars per card and takes days per round. This produces a full set in an afternoon on an agent subscription you probably already pay for. The tradeoff is that the output looks like generated art, because it is.

Verdict

Free, well documented, and unusually careful about not spending your money behind your back. You need a Codex plan with image generation to run it at all.

MIT and free. The real requirement is a Codex plan with image generation, which the skill uses rather than any paid API of its own.

What to do by team size

Solo
free; the most enjoyable agent skill you'll run this month
Small team
free; real uses for game character cards and event swag
Medium team
free, but this is a novelty pipeline, not a design system
Large team
Skip it. Commission a designer for anything carrying the brand
Self-hosting ops:moderate
View pricing page →

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Score
60/100 · B
Adoption13/30
Maintenance25/25
Community7/20
License5/15
Analysis10/10

A low score is not a verdict on quality. Young and niche tools start low by design. How we calculate scores

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Author also built: EverettFish/ip_illustration_for_yourself (325 stars)

License: Other

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Commercial use: ✗ Restricted

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EvErEtt (User)
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