
Krita
Digital painting application with 100+ brush engines, animation timeline and HDR support
The Lens
By Erik Loyd, SaaS CEO and former COO/CFO of an AWS Premier Partner.
Updated Sep 2026
Krita is a digital painting application built for artists rather than photographers, and that focus is the whole point. Over a hundred brush engines, stabilizers for shaky hands, wrap-around mode for seamless textures, a proper animation timeline with onion skinning, and HDR painting. It reads and writes PSD. GPL-3.0, cross-platform, and the current stable release is 5.3.4.
Installation is a download on Windows, macOS, and Linux, with an Android tablet build as well. Nothing to configure and nothing to run. It expects a drawing tablet: pressure sensitivity is where the brush engines earn their reputation, and using it with a mouse wastes most of what makes it good. GitHub is a read-only mirror: bugs and patches go to KDE's Invent instance, and pull requests opened here get closed unmerged.
Illustrators, concept artists, and animators should use this instead of Photoshop or Clip Studio Paint. It is not a photo editor, so retouching and compositing belong in GNOME/gimp. Studios running Windows can put it on every machine at no cost and no seat counting.
The catch is where the money goes, and it is worth understanding. Krita is free from krita.org, but paid builds also sit on Steam, the Microsoft Store, Epic, and the Mac App Store. Those are the same GPL program; you are buying a donation with automatic updates attached. Paying is a choice to fund development, never a way to unlock anything.
Free vs Self-Hosted vs Paid
fully freeFree: the complete application. GPL-3.0 with nothing withheld. Every brush engine, the animation timeline, HDR painting, PSD import and export, and the Python scripting API are in the free download from krita.org. No account, no watermark, no export limit, no seat counting. The Android build is free as well.
Self-hosted: not applicable. A desktop painting application, not a service. No server, no licence check, nothing to operate. Studios can install it across every workstation without tracking seats or negotiating a volume agreement.
Paid: identical software, sold as a donation. Krita appears for a price on Steam, the Microsoft Store, the Epic Games Store, and the Mac App Store. The project is explicit that after the store's fee, the money funds Krita development, and the build is the same GPL program you can download for nothing. You are paying for convenience and automatic updates, and to support the work. Nothing is gated behind it. Compare that with Clip Studio Paint, which moved much of its base onto recurring plans, and Photoshop, which is subscription-only.
GPL-3.0 and free in full from krita.org. The paid Steam and app store builds are the same program sold as a donation, so nothing is ever gated behind paying.
What to do by team size
- Solo
- free; pair it with a drawing tablet or you waste the brush engines
- Small team
- free; buy a store copy if you want to fund it
- Medium team
- free; install across the studio with no seat counting
- Large team
- free; no volume agreement to negotiate
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